]> git.r.bdr.sh - rbdr/super-polarity/blame - Super Polarity Content/Super Polarity ContentContent/Super Polarity ContentContent.contentproj
Merge branch 'master' of github.com:benbeltran/super-polarity
[rbdr/super-polarity] / Super Polarity Content / Super Polarity ContentContent / Super Polarity ContentContent.contentproj
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1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
3 <PropertyGroup>
4 <ProjectGuid>{468F8415-7D38-4718-B0B4-E18F1A427136}</ProjectGuid>
5 <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
6 <Configuration Condition=" '$(Configuration)' == '' ">Windows</Configuration>
7 <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
8 <OutputType>Library</OutputType>
9 <AppDesignerFolder>Properties</AppDesignerFolder>
10 <RootNamespace>Super_Polarity_ContentContentContent</RootNamespace>
11 <TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
12 <XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
13 <MonoGamePlatform>Windows</MonoGamePlatform>
14 <OutputPath>bin\$(MonoGamePlatform)\$(Configuration)</OutputPath>
15 <ContentRootDirectory>Content</ContentRootDirectory>
16 <PlatformTarget>x86</PlatformTarget>
17 </PropertyGroup>
18 <PropertyGroup Condition=" '$(Configuration)' == 'Windows' ">
19 <MonoGamePlatform>Windows</MonoGamePlatform>
20 </PropertyGroup>
21 <PropertyGroup Condition=" '$(Configuration)' == 'Windows8' ">
22 <MonoGamePlatform>Windows8</MonoGamePlatform>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)' == 'Android' ">
25 <MonoGamePlatform>Android</MonoGamePlatform>
26 </PropertyGroup>
27 <PropertyGroup Condition=" '$(Configuration)' == 'iOS' ">
28 <MonoGamePlatform>iOS</MonoGamePlatform>
29 </PropertyGroup>
30 <PropertyGroup Condition=" '$(Configuration)' == 'OSX' ">
31 <MonoGamePlatform>OSX</MonoGamePlatform>
32 </PropertyGroup>
33 <PropertyGroup Condition=" '$(Configuration)' == 'Linux' ">
34 <MonoGamePlatform>Linux</MonoGamePlatform>
35 </PropertyGroup>
36 <PropertyGroup Condition=" '$(Configuration)' == 'PSM' ">
37 <MonoGamePlatform>PSM</MonoGamePlatform>
38 </PropertyGroup>
39 <ItemGroup>
40 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter" />
41 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter" />
42 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter" />
43 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter" />
44 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.AudioImporters" />
45 <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.VideoImporters" />
46 <Reference Include="MonoGameContentProcessors">
47 <HintPath>$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGameContentProcessors.dll</HintPath>
48 </Reference>
49 </ItemGroup>
50 <ItemGroup>
51 <Compile Include="Graphics\main-ship.png">
52 <Name>main-ship</Name>
53 <Processor>TextureProcessor</Processor>
54 </Compile>
55 <Compile Include="Graphics\negative-cruiser.png">
56 <Name>negative-cruiser</Name>
57 <Processor>TextureProcessor</Processor>
58 </Compile>
59 <Compile Include="Graphics\negative-destroyer.png">
60 <Name>negative-destroyer</Name>
61 <Processor>TextureProcessor</Processor>
62 </Compile>
63 <Compile Include="Graphics\negative-scout.png">
64 <Name>negative-scout</Name>
65 <Processor>TextureProcessor</Processor>
66 </Compile>
67 <Compile Include="Graphics\negative-supercruiser.png">
68 <Name>negative-supercruiser</Name>
69 <Processor>TextureProcessor</Processor>
70 </Compile>
71 <Compile Include="Graphics\neutral-cruiser.png">
72 <Name>neutral-cruiser</Name>
73 <Processor>TextureProcessor</Processor>
74 </Compile>
75 <Compile Include="Graphics\neutral-destroyer.png">
76 <Name>neutral-destroyer</Name>
77 <Processor>TextureProcessor</Processor>
78 </Compile>
79 <Compile Include="Graphics\neutral-scout.png">
80 <Name>neutral-scout</Name>
81 <Processor>TextureProcessor</Processor>
82 </Compile>
83 <Compile Include="Graphics\neutral-ship.png">
84 <Name>neutral-ship</Name>
85 <Processor>TextureProcessor</Processor>
86 </Compile>
87 <Compile Include="Graphics\neutral-supercruiser.png">
88 <Name>neutral-supercruiser</Name>
89 <Processor>TextureProcessor</Processor>
90 </Compile>
91 <Compile Include="Graphics\positive-cruiser.png">
92 <Name>positive-cruiser</Name>
93 <Processor>TextureProcessor</Processor>
94 </Compile>
95 <Compile Include="Graphics\positive-destroyer.png">
96 <Name>positive-destroyer</Name>
97 <Processor>TextureProcessor</Processor>
98 </Compile>
99 <Compile Include="Graphics\positive-scout.png">
100 <Name>positive-scout</Name>
101 <Processor>TextureProcessor</Processor>
102 </Compile>
103 <Compile Include="Graphics\positive-ship.png">
104 <Name>positive-ship</Name>
105 <Processor>TextureProcessor</Processor>
106 </Compile>
107 <Compile Include="Graphics\positive-supercruiser.png">
108 <Name>positive-supercruiser</Name>
109 <Processor>TextureProcessor</Processor>
110 </Compile>
111 </ItemGroup>
112 <ItemGroup>
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113 <Compile Include="Graphics\pause-screen.png">
114 <Name>pause-screen</Name>
115 <Importer>TextureImporter</Importer>
116 <Processor>TextureProcessor</Processor>
117 </Compile>
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118 </ItemGroup>
119 <ItemGroup>
120 <Compile Include="Graphics\circle.png">
121 <Name>circle</Name>
122 <Importer>TextureImporter</Importer>
123 <Processor>TextureProcessor</Processor>
124 </Compile>
125 <Compile Include="Graphics\diamond.png">
126 <Name>diamond</Name>
127 <Importer>TextureImporter</Importer>
128 <Processor>TextureProcessor</Processor>
129 </Compile>
130 <Compile Include="Graphics\star.png">
131 <Name>star</Name>
132 <Importer>TextureImporter</Importer>
133 <Processor>TextureProcessor</Processor>
134 </Compile>
135 </ItemGroup>
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136 <ItemGroup>
137 <Compile Include="Graphics\negative-ship.png">
138 <Name>negative-ship</Name>
139 <Importer>TextureImporter</Importer>
140 <Processor>TextureProcessor</Processor>
141 </Compile>
142 </ItemGroup>
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143 <ItemGroup>
144 <Compile Include="Graphics\square.png">
145 <Name>square</Name>
146 <Importer>TextureImporter</Importer>
147 <Processor>TextureProcessor</Processor>
148 </Compile>
149 </ItemGroup>
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150 <ItemGroup>
151 <Compile Include="Fonts\SegoeUIMono14.spritefont">
152 <Name>SegoeUIMono14</Name>
153 <Importer>FontDescriptionImporter</Importer>
154 <Processor>FontDescriptionProcessor</Processor>
155 </Compile>
156 </ItemGroup>
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157 <ItemGroup>
158 <Compile Include="Sound\polaritytheme.wav">
159 <Name>polaritytheme</Name>
160 <Importer>WavImporter</Importer>
161 <Processor>SongProcessor</Processor>
162 </Compile>
163 </ItemGroup>
164 <ItemGroup>
165 <Compile Include="Graphics\polaritydemotitle.png">
166 <Name>polaritydemotitle</Name>
167 <Importer>TextureImporter</Importer>
168 <Processor>TextureProcessor</Processor>
169 </Compile>
170 </ItemGroup>
171 <ItemGroup>
172 <Compile Include="Fonts\bigfont.png">
173 <Name>bigfont</Name>
174 <Importer>TextureImporter</Importer>
175 <Processor>FontTextureProcessor</Processor>
176 </Compile>
177 <Compile Include="Fonts\smallfont.png">
178 <Name>smallfont</Name>
179 <Importer>TextureImporter</Importer>
180 <Processor>FontTextureProcessor</Processor>
181 </Compile>
182 </ItemGroup>
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183 <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\$(XnaFrameworkVersion)\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
184 <!--
185 To modify your build process, add your task inside one of the targets below and uncomment it.
186 Other similar extension points exist, see Microsoft.Common.targets.
187 <Target Name="BeforeBuild">
188 </Target>
189 <Target Name="AfterBuild">
190 </Target>
191 -->
192</Project>